> For the complete documentation index, see [llms.txt](https://whitepaper.hightideweedgame.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.hightideweedgame.com/overview/introduction.md).

# Introduction

We are building a high quality web3 IP starting with a mobile game and utility-token (Genesis Pass).

We're launching **High Tide** as an introduction to a comedic universe & IP that will be shaped by the community.

<figure><img src="https://158109692-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FNuAnOvo7KmNA5w7NzyGg%2Fuploads%2FPdNupoyu40pFUW0ElmOK%2Fabout%20(1).jpg?alt=media&amp;token=e7ae8299-141e-4641-9289-6a8865a9db60" alt=""><figcaption></figcaption></figure>

High Tide is a Narrative-driven Idle Game, currently downloadable in the Apple App Store & Google Play Store. It's been already downloaded over 10,000 times.

It is set in beautiful Hawaii and features our protagonist, Jake and his group of friends navigating life by running a surf shop which also houses their ‘grow’ business. Follow their wacky adventures as they hustle away to build a secret operation while fending off antagonists like Mr. Palms, the greedy real estate magnate.

The game includes an events-based "Play & Earn" token-gated mode (that runs as seasons) where players will have the opportunity to monetize their time and compete among each other for items and rewards from sponsored leaderboards.&#x20;

In addition, the community is encouraged to participate in the IP development and content creation process via the Creator Studio.
